RogueMan
A prototype of combining the original Rogue with Pacman. In this brief demo, our group put two retro game ideas together in a week of planning and week of programming/art creation to come up with a prototype of elements of both games mashed together.
Noah Hart - Pacman/Mechanics programming
Liam Kaldes - Ghost AI
Jeremy Dahlberg - Proceduallity, Fog of War
Giandra Hutama - Technical Artist
Solomon Bell - Level Designer/SFX
Esme & Dalia - Artist
Comments
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It is interesting idea, but prototype is very raw. Camera doesn't move at all... Maybe I didn't figured out the controls. Anyway it sounds like very interesting concept.