A prototype of combining the original Rogue with Pacman. In this brief demo, our group put two retro game ideas together in a week of planning and week of programming/art creation to come up with a prototype of elements of both games mashed together.

Noah Hart - Pacman/Mechanics programming
Liam Kaldes - Ghost AI

Jeremy Dahlberg - Proceduallity, Fog of War

Giandra Hutama - Technical Artist

Solomon Bell - Level Designer/SFX

Esme & Dalia - Artist

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